<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>The Gaming Standard - Blogs</title>
		<link>http://www.thegamingstandard.com/forums/blog.php</link>
		<description><![CDATA[The Gaming Standard [SoX] Video Gaming Community for Adults]]></description>
		<language>en</language>
		<lastBuildDate>Sun, 24 May 2026 22:56:13 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.thegamingstandard.com/forums/images/BP-Black/misc/rss.jpg</url>
			<title>The Gaming Standard - Blogs</title>
			<link>http://www.thegamingstandard.com/forums/blog.php</link>
		</image>
		<item>
			<title>Soxual Healing Baby</title>
			<link>http://www.thegamingstandard.com/forums/entry.php?54-Soxual-Healing-Baby</link>
			<pubDate>Sat, 18 May 2013 03:15:29 GMT</pubDate>
			<description>SoX minds gathered on the 12th of May bringing together those MOST invested in the future health of our guild. Those in attendance discussed...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">SoX minds gathered on the 12th of May bringing together those MOST invested in the future health of our guild. Those in attendance discussed circumventing a potentially destructive path. Clearly in recent months there has been a feeling that SoX was losing its' way, and as a direct result losing its' most valuable asset, members. Participation and morale have been dropping while we plodded along toward a uncertain destination.<br />
Pressing play on the Ipod a song rises from the speakers to my ears. It is the melodic tones of Marvin Gaye, he croons seductively<br />
&quot;And when I get that feeling, I want soxual healing<br />
Soxual healing, oh baby<br />
Makes me feel so fine<br />
Helps to relieve my mind&quot;<br />
<br />
We are a healing a guild that has had some recent injuries and repairing relationships with those that have trusted us. To do this, SoX is returning to its' core principles:<br />
1. Leadership<br />
2. Engagement<br />
3. Organization<br />
4. Feedback<br />
5. Fun<br />
<br />
Leadership<br />
Leadership is the first principle in healing SoX relationships. The Guild Wars 2 SoX leadership team has been slashed. We have replaced leadership complacency with one of accountability and purpose. In the coming 10 days, officer duty delegations will commence with performance expectations. These expectations are directly connected with the other core principles. Simply put, if an officer is not actively seeking opportunities to lead in the guild, they will be removed. This is a non-negotiable expectation. Leadership is a privilege and with many believing they are called to be a SoX leader, but few will actually be chosen.<br />
<br />
Engagement<br />
We recognize Guild Wars 2 is a social game and if SoX members are not interacting socially, they represent others. To address the vacant experience so many have complained about, the leadership group has agreed to:<br />
1. Daily guild events/activities<br />
2. Guild Bounties WEEKLY<br />
3. Spontaneous groups in response to player request<br />
4. Promote ACTIVE communication utilizing: Guild Chat &amp; FORUMS<br />
Should a guild officer or leader be unresponsive to a member's request or act in a manner that does not promote player engagement, the leadership group will act swiftly to resolve the matter or replace that person. Being a SoX leader/officer means you engage the members to promote a meaningful gaming experience.<br />
<br />
Organization<br />
While SoX has always been organized, shifts in the guild have led to many to feel the guild has split and the leadership group has acknowledged a breakdown in communication. What does that mean? We did not explain decisions or outline how negative results would be mitigated. That changes TODAY.<br />
Where is SoX Home?<br />
SoS is the HOME of SoX.<br />
a. Influence<br />
Will only be used on the server in which it is earned.<br />
b. Recruitment<br />
Recruitment is PRIMARILY focused on SoS. There may be some exceptions. There is a staged approach to guild roster review that will commence in the coming 2 months. We are targeting growth for SoX and have plans to ensure there is PLENTY of room to fill our ranks with ACTIVE and REPRESENTING members.<br />
c. Representing<br />
As outlined above, we expect this to ebb and flow, but will work to see members choose us and build a lively community<br />
d. Alliance<br />
In line with representing, we are working with alliance members to coordinate representation and visibility with active (non-bounty) support to SoX<br />
e. PvE<br />
SoS is the home for PvE events/activities/bounties/etc... Should members decide to guest to SoR they may but HOME is SoS!<br />
<br />
Fun<br />
If it ain't fun, we will fix it!<br />
As Squirrel finishes his painting his vision of the future for SoX, Marvin Gaye's song continues to echo in my ears...<br />
Soxual healing, baby, is good for me<br />
Soxual healing is something that's good for me</blockquote>

 ]]></content:encoded>
			<dc:creator>Big Pimpin</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?54-Soxual-Healing-Baby</guid>
		</item>
		<item>
			<title>Addressing the Human Side</title>
			<link>http://www.thegamingstandard.com/forums/entry.php?53-Addressing-the-Human-Side</link>
			<pubDate>Wed, 10 Apr 2013 11:31:51 GMT</pubDate>
			<description>As soon as the clock approaches 5 or 6 or 7 (depending on the work demands), my mind is driven to a land of afros, floppy ear yodas, dragons, and...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">As soon as the clock approaches 5 or 6 or 7 (depending on the work demands), my mind is driven to a land of afros, floppy ear yodas, dragons, and fish that grow immeasurably strong at level 80.  Before signing in, I am contemplating connections with online friends and honing teamwork/cooperation skills as we work together toward the Jade Maw.  It is quite interesting that when anything that I perceive will alter the comfort of my world takes place in this mystical world takes place, I am shaken to the core.  How can I play in a land dominated by chaos be so bothered when something shifts?  Afterall, I am a rational man (in my deluded state) and can cope with change with the best of them. <br />
<br />
In thinking about this I decided to harken back to my 'real world' experience and apply the same insight.  Change even in chaos is a challenge.  However slight it may be, in my world it is significant and fear pervades.  I am a warrior, ranger, even a chick (how brave is that?) in the land of afros!  Yet my human side affects sensibilities.  In addressing the human side leaders stand up, duties change, and opportunities must be identified.  This is the start of foundation for change management.  <br />
<br />
This is my first blog post as an officer and I look forward to hearing your adventures in my land of afros, floppy ears, and overpowered fish.  Looking forward to doing the impossible and hope to see SoX running with masses working in collaboration toward a mutually pleasant gaming experience.</blockquote>

 ]]></content:encoded>
			<dc:creator>Big Pimpin</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?53-Addressing-the-Human-Side</guid>
		</item>
		<item>
			<title>Things About Digital Game Downloads That Annoy Me</title>
			<link>http://www.thegamingstandard.com/forums/entry.php?52-Things-About-Digital-Game-Downloads-That-Annoy-Me</link>
			<pubDate>Mon, 11 Mar 2013 23:20:59 GMT</pubDate>
			<description>I’m old-fashioned. I’d much rather buy a video game on a disk. But then I’m also impatient so sometimes I’d rather just buy the digital copy of a...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I’m old-fashioned. I’d much rather buy a video game on a disk. But then I’m also impatient so sometimes I’d rather just buy the digital copy of a game then wait for the disk to come by mail. Since downloading my first digital copy of a game (Left 4 Dead) I have had many struggles with various digital gaming platforms. I’ve had many a struggles with Steam attempting to get it to work or open or update. I get annoyed every time I have to create an account in order to be allowed to play something I’ve just spent forty dollars on. Which is why I’m about to vent over the parts of digital game downloads that annoy me the most.<br />
<br />
Steam<br />
Now that I’ve got a good internet connection Steam doesn’t annoy me half as much as it used to as it no longer takes fifteen minutes to open Steam itself…usually. There’s still the occasional time when it seems to get stuck on log in and then stops responding. I also still find it annoying to be told I have to download updates before I can play a game single player and I object when there’s a game that doesn’t offer offline mode, especially when it’s a game that doesn’t even have multiplayer to begin with so I don’t understand why I shouldn’t be able to play it whenever I want, with or without internet. That being said it is useful to have all my Steam games in one handy location, and Steam offers lot of handy little pluses, such as a screenshot gallery, and their weekly deals can be pretty fantastic sometimes.<br />
<br />
Having To Log On To Some Place Else To Play<br />
Having to join an online social group annoys me beyond anything. For example LA Noir I bought through Steam. So I have to open Steam up to start the game and then the game makes me log onto the game’s social community. Then there’s Games for Windows Live for PC, the first time I created an account (in order to play Fable III) I had to go through about five different steps to update absolutely everything so I could be finally allowed to play a game I didn’t want the Windows Live options for anyways. Or there’s Diablo III’s version that requires you to log on to an online server so you can play the game.<br />
<br />
Amazon Digital Downloads<br />
I don’t mind Amazon to much when all I have to do is download the game’s downloader, that’s fine. It’s when I feel like I’m being sent on a scavenger hunt I can get a bit annoyed. For instance when I download a folder from Amazon, open it and all I find within is a link to a page then I have to go to the page and am given the product code to go unlock the game on Origins. I find it all very pointless. If I had known that was going to be the final step I could have just bought the game on Origins to begin with and saved fifteen minutes. <br />
<br />
Downloadable Content<br />
Digital Game Downloads seems to have facilitated the whole DL content phase. I know a lot of people have different feelings about DL content then I do, but personally, I dislike it. I’m just not going pay for extra content. And honestly, I do believe that DL is almost always at the expense of players of the basic version of the game. Story resolution is removed from Dragonage Origins in an attempt to convince players to buy new stories. Mass Effect 3 had DL released on the day the game went on sale included a new teammate that introduced some interesting insight into an extinct race that had been repeatedly mentioned since the game’s release.<br />
<br />
I know it’s probably just me, after all I’m the type of person that prefers a book to an ebook, but digital downloads cause so many problems for me that I find the whole process frustrating.</blockquote>

 ]]></content:encoded>
			<dc:creator>NaomiL</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?52-Things-About-Digital-Game-Downloads-That-Annoy-Me</guid>
		</item>
		<item>
			<title>Thoughts on new Daily Achievement System</title>
			<link>http://www.thegamingstandard.com/forums/entry.php?51-Thoughts-on-new-Daily-Achievement-System</link>
			<pubDate>Thu, 07 Mar 2013 23:33:09 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by scary ocelot)--- 
For the crafting I just refine all the materials I gathered! :D 
 
I'm liking the dailies, i HATED dodger...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore"><div class="bbcode_container">
	<div class="bbcode_quote">
		<div class="quote_container">
			<div class="bbcode_quote_container"></div>
			
				<div class="bbcode_postedby">
					<img src="images/BP-Black/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>scary ocelot</strong>
					<a href="showthread.php?p=13233#post13233" rel="nofollow"><img class="inlineimg" src="images/BP-Black/buttons/viewpost-right.png" alt="View Post" /></a>
				</div>
				<div class="message">For the crafting I just refine all the materials I gathered! :D<br />
<br />
I'm liking the dailies, i HATED dodger with a passion, I always had to go to wayfarer foothills, stash my pet and dodge a dredge cannon for a few mins. So glad I can avoid it now!</div>
			
		</div>
	</div>
</div> Dodger is beyond easy.  Find a mob like a moa for example, he'll set up to attack you, then just dodge roll.  Or just aggro 3 easy-ish or more mobs and dodge roll a couple times during the fight.  Guaranteed to get several in just a few seconds.  I'd never go looking for dodges they are everywhere and super easy to get.</blockquote>

 ]]></content:encoded>
			<dc:creator>Geebus</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?51-Thoughts-on-new-Daily-Achievement-System</guid>
		</item>
		<item>
			<title><![CDATA[Basically I Love Baldur's Gate II: Shadows of Amn]]></title>
			<link>http://www.thegamingstandard.com/forums/entry.php?50-Basically-I-Love-Baldur-s-Gate-II-Shadows-of-Amn</link>
			<pubDate>Fri, 01 Mar 2013 11:01:39 GMT</pubDate>
			<description>My favorite video game of all time, hands down, the game I compare all other games too (well, at least all other RPGs to) has to be Baldur’s Gate II:...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">My favorite video game of all time, hands down, the game I compare all other games too (well, at least all other RPGs to) has to be Baldur’s Gate II: Shadows of Amn. There are only a limited number of games I’ve played through all the way through more than once. Baldur’s Gate II, I’ve done it more times then I can’t count, both co-op and single player.<br />
<br />
Part of it, to be fair, is probably nostalgia. I played it when I was about ten for the first time and loved it. I role played it up a storm, and had an uncanny ability to turn it into a highly evolved version of house…it was easy to get berries and a jug of ale so you had food, all you had to do was kill an innocent home owner and move in.<br />
<br />
But honestly, it’s not just the nostalgia that keeps me coming back. There is no other RPG I have ever played in which I found it easier to spend quite as many hours doing everything but the main quest since side quests seem to be continually popping up. Nor have I found characters anywhere else as interesting or as likeable, or in the case of a few (*cough* Anomen *cough*) as much fun to love to hate.<br />
<br />
And then there’s the strong holds. Different classes get different strong holds, monks and fighters get a castle, there’s a Magical Keep for mages, a thieves guild, a druid circle and even a theater if you happen to play a bard. I always loved that last one.<br />
<br />
I really do compare all RPG to it and have never found one that, in my opinion, beat it. Dragon Age: Origins? Fantastic game but no Baldur’s Gate…as close as any game has ever gotten in my opinion but lacking. Mass Effect? Nope, not even close.<br />
<br />
In fact, I’ve replayed this game so many times; I’ve got most of the cut scene memorized…which is probably a bit odd…but awfully fun. ‘Ah. The Child of Bhaal has awoken. It is time for more…experiments….’<br />
<br />
I’m incredibly excited about the new editions they’re releasing of the series. A few months ago they rereleased the first Baldur’s Gate game (both for PC and for the iPad which is pretty interesting) with new characters and content. I’m eager to see what they’ll add for the second game (assuming, hopefully they’ll do that one as well).<br />
<br />
Hmm…in fact just writing about it is getting me in the mood to play it again</blockquote>

 ]]></content:encoded>
			<dc:creator>NaomiL</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?50-Basically-I-Love-Baldur-s-Gate-II-Shadows-of-Amn</guid>
		</item>
		<item>
			<title>Breaking the Shell, a bit of personal history, and a quick thank you</title>
			<link>http://www.thegamingstandard.com/forums/entry.php?49-Breaking-the-Shell-a-bit-of-personal-history-and-a-quick-thank-you</link>
			<pubDate>Mon, 04 Feb 2013 19:43:36 GMT</pubDate>
			<description><![CDATA[I have a major problem when it comes to communities, organizations, and just personal interaction.  It's quite a common problem, but I feel it...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I have a major problem when it comes to communities, organizations, and just personal interaction.  It's quite a common problem, but I feel it hinders me greatly.  I find it hard for me to be any sorts of comfortable around people I do not know.  It used to be worse in the past, but in recent years it's been fading away, but it still lingers.  However, it's kind of weird how it works.  Most gamers that have social issues, have trouble with social interactions in real life then they do online.  Myself?  It's the opposite.  I have trouble interacting with people in an online environment such as here at SoX.  Typically I need some kind of motivation in order to press forward.  With that being said, I'm going going to go into some personal history in my career as a gamer.<br />
<br />
Back in September of 2009, I was just getting back into my WoW career after a long break through Burning Crusade and half of WotLK.  I was guild less, had barely any friends playing, but yet had an urge to play the game.  Spending most of my previous WoW time in PvP and never touched PvE, I decided I wanted to try out PvE and raiding.  I hunted for about two weeks for a guild to join before I bumped into Clan of Woe, the WoW guild I am currently in.  They were accepting anyone of any skill level and had an active raid team.  I took the chance.  I started grinding out those heroics for gear so I could attempt to raid.  Finally I had a chance when they decided to do Onyxia 25-man and I got an invite for it.  My first time in Onyxia, my first time raiding as a warrior, my first time doing anything serious as a warrior.  It was terrible.  I died to Deep Breath.  However, I kept getting invites for both 10-man and 25-man everyweek.  They said they were going to get me raid ready via trial of fire (there's a pun somewhere). <br />
<br />
Patch 3.3 came out.  Icecrown Citadel was our new goal.  For some strange reason I was apart of the first raid team to go in.  I was still terrible, but I was putting out comparable DPS.  I died to stupid stuff all the time which lead to the phrase &quot;Anything can kill me!&quot;  However, all the way to this point, 5 weeks after I joined, I was yet to even speak in Vent.  During this time was also the same time I was doing my 4 week craziness of learning how to play a warrior.  We wiped on Marrowgar for 2 weeks in a row.  3rd week came up, I was yet to speak, and one of the officers was kind of annoyed that I wasn't talking.  We made a deal, if we down Marrowgar this week, I have to speak in Vent.  The very next attempt, I executed everything perfectly, was 2nd in DPS, and the boss was down.  We were victorious.  That was when I had to break the shell and speak.  From that point forward, I started raiding better, I spoke more in vent, and I become more comfortable around the guild.  Before I knew it, I was our best DPS raider, got promoted to an officer position, and was assisting in raid leading (as the raid leader didn't want to stop raid leading :P).  This eventually led to us killing Heroic Sindragosa and being the 2nd best 10-man on our realm.  Just amazing.<br />
<br />
So what does this have to do with me and being in SoX?  Well, I use it as a point of reference as to what's up with me.  I still have a shell that I have to break before I truly start doing what I do best in games.  I have to fight through it, but it's been easier and easier as time goes on.  With that, I have to thank pretty much very one in the guild.  You guys are amazing.  Specifically a few people as well.  Nitros for being so gosh darn friendly and assisting me with pretty much everything.  Mortian (or something like that, sorry if I misspelled it! -_-) for last night as doing those few rounds of sPvP was the most comfortable I've felt in the guild since I've joined.  And obviously Squirrel for inviting me to the guild and getting me involved around here.<br />
<br />
I always have this period of time where I doubt the community I join.  It happened here, it happened with Clan of Woe, and it even happened with the Halo community that I now administrate.   I am proud to say over the last week, that doubt has been broken and I am in fact very happy with coming here.  <br />
<br />
That's what this blog post is all about, just thanking everyone here.  May the experience continue!<br />
<br />
See ya on the battlefield!<br />
<br />
Cheers, <br />
Tirgo</blockquote>

 ]]></content:encoded>
			<dc:creator>Tirgo</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?49-Breaking-the-Shell-a-bit-of-personal-history-and-a-quick-thank-you</guid>
		</item>
		<item>
			<title>The End-Game Big Picture</title>
			<link>http://www.thegamingstandard.com/forums/entry.php?48-The-End-Game-Big-Picture</link>
			<pubDate>Fri, 01 Feb 2013 04:53:01 GMT</pubDate>
			<description><![CDATA[First blog post here on SoX, oh boy. 
 
Every MMO I've played in my history, I always wind up thinking about the end game content to determine...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">First blog post here on SoX, oh boy.<br />
<br />
Every MMO I've played in my history, I always wind up thinking about the end game content to determine whether or not I'm going to stick the game out.  The only MMO that as satisfied me in the end game (before GW2) has been WoW.  Honestly when I started playing GW2 back on launch day, I was very unsure of the end game state.  Four of my WoW guildmates and I took the plunge into GW2 and played it spottily for about a month.   Four of us (one of them being me) backed out and continued playing WoW.<br />
<br />
Flash forward to December.  None of the original five of us are playing GW2.  However, I wind up getting bored with WoW and the other games I am playing.  I have the thought to play GW2.  I jump on at level 18 and just hit it.  Within 8 days I had my very level 80 GW2 character.  I was excited, however I had to sit down and try to figure out what I was going to do.  First thing though, I'm going to need to find a place to settle my character.  I was already in a guild formed by my fellow WoW guild mates, but no one was active and all 800 influence the guild had, I made for them.  So I went hunting for a guild.  Spent the better part of a week hunting down a guild.  Until one day I notice Squirrel recruiting in Lion's Arch /m channel.  I took the chance and here I am.<br />
<br />
Now I may not be a very active member, but I intend to change that.  Just takes me some time to get used to new people and faces.  It took my WoW guild 4 weeks just to get me to talk in ventrillo.  You folks got me talking in TS on the first night.  However this all leads to my end game goals and the problems they came with.<br />
<br />
First off, I had to kick that WoW mentality out of my head.  Where with WoW I know my end goal is to be running the current tier of raiding.  GW2 doesn't have that.  Nothing says I should be doing this.  I was overwhelmed.  So I started my research into what I could do at the end game.  Well, frankly the list seems short, more so compared to WoW, but yet I am just fine with it.<br />
<br />
<b><i><u>End Game Goal 1:</u></i></b> Be a better player.  This is always an end game goal of mine.  Learn the game, learn the people and try to be the best I can be.  Back in WoW when I was tired of being that #6 DPS in raids, I literally sent the following 4 weeks researching, practicing, and testing until I was happy with my results.  Honestly, I was never happen enough.  However, after that 4 weeks when I resumed raiding, I was our top DPS player not only in numbers but also in understanding the mechanics of the fight, the players, and everything else.  It quickly led to me becoming an officer of the guild and becoming the 2nd raid leader.  During this time we were able to push our guild to being the 2nd best 10-man team for raiding on our server.  Now it's time to apply that to GW2.  I'm gonna charge in, full force, and master this game.  No one is gonna stop me on this one.<br />
<br />
<b><i><u>End Game Goal 2:</u></i></b> Twilight.  I watched a video of Dontain (if you don't watch him on YouTube already, go do it) getting Twilight and the process he went through.  After seeing it I wanted to do it.  Not only because it's a cool looking weapon, but it acts as a prestige marker in the game.  It shows your experience in the game.  Tie that with Goal 1 and you become the very player a lot of people look for.  Speaking of prestige and experience....<br />
<br />
<b><i><u>End Game Goal 3:</u></i></b> Commander.  Now I am not talking about just getting the title and the shiny blue icon on my name.  I am talking about using that title and icon to show people I know what I can do and I can help them.  I watch how WvW goes and I want in on it.  Well it's fun being part of the zerg team and capping bases or just a small sapper team taking camps, I urge for me.  It's been a thing of mine for as long as I have been gaming.  Back in my old Halo: Custom Edition clan, I was always the leader for a reason.  I led our team to victory and our tag became a feared tag.  People would hunt us down just to play us and then lose (most of the time).  This extends into my Halo 2/3 career as well.  In the Halo community I currently manage, I lead my squad through 4 major conflicts (think of them kind of like tournaments, it's hard to explain in one sentence; perhaps another blog about that later) to victory.  My squads became the go to squads to win games.  This happened in WoW as I became a raid leader within the first 3 months of joining them, despite having a tightly ingrained structure already.  It boils down to one thing at the end of the day.  I like to help people, but I like to help a lot of people.  In GW2, I feel an effective commander is just as important, if not more, as an effective raid leader in WoW or a squad leader in Halo.  You have upwards of 50 people in your hands and you can't mess that up.  This is why I am putting this one on hold until I feel Goal 1 has been done enough.  I can't be an effective commander if I can't play the game.<br />
<br />
<b><i><u>End Game Goal 4:</u></i></b> Human Cultural Armor.  I like the Human heavy cultural armor.  I just want it. :D<br />
<br />
So that's it in a nutshell (yes that was a nutshell).  I feel these 4 end game goals will actually provide me with more then the current end game of WoW.  End of the day, I want to help out people, so I'm gonna try to my best to help others.  First, I gotta help myself so I can effectively help others.<br />
<br />
See ya on the battlefield.<br />
<br />
Cheers,<br />
Tirgo</blockquote>

 ]]></content:encoded>
			<dc:creator>Tirgo</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?48-The-End-Game-Big-Picture</guid>
		</item>
		<item>
			<title><![CDATA[Here's hoping]]></title>
			<link>http://www.thegamingstandard.com/forums/entry.php?47-Here-s-hoping</link>
			<pubDate>Tue, 22 Jan 2013 23:16:08 GMT</pubDate>
			<description><![CDATA[Just applied for The Elder Scrolls Online closed beta testing and I'm so hoping that I manage to get in ^^ 
If not surely at least someone on here...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Just applied for The Elder Scrolls Online closed beta testing and I'm so hoping that I manage to get in ^^<br />
If not surely at least someone on here can tell me about it and divulge any wonderful game-play that comes from this game.<br />
Well until then I guess its just time to continue leveling my thief to max level in guild wars so I can finally start getting to the real game, that and getting in a few matches from league and Dota :3<br />
I'll catch you all online ^^</blockquote>

 ]]></content:encoded>
			<dc:creator>Sparxus</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?47-Here-s-hoping</guid>
		</item>
		<item>
			<title>Personal: The Snyder Family</title>
			<link>http://www.thegamingstandard.com/forums/entry.php?46-Personal-The-Snyder-Family</link>
			<pubDate>Mon, 10 Dec 2012 03:11:48 GMT</pubDate>
			<description>So, a year and a half ago, *Paige Snyder*, a girl that I was in high school colorguard (a dance team) with, passed away from leukemia. She left...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">So, a year and a half ago, <b>Paige Snyder</b>, a girl that I was in high school colorguard (a dance team) with, passed away from leukemia. She left behind Bea Snyder (her mother), Bobby Snyde (her father), Brooke Snyder (her sister) and her brother (who's name I can not remember.)<br />
<br />
Paige was two years younger than I, and Brooke is my age.<br />
<br />
December 5th at 6 P.M. while Brooke was in her room, a man (an ex-business associate of the Snyder family) entered her home, then shot and killed her mother and father after an argument…<br />
<br />
Not only did Brooke lose her younger sister last year, just yesterday she lost BOTH of her parents…<br />
<br />
It’s extremely saddening, and all I can think about is “What if that happened to me?”<br />
<br />
Please keep Brooke, her brother, and the Snyder family in your thoughts. .. I can’t imagine what they’re going through, especially with a big holiday coming up.<br />
<br />
I know there isn't anything you can do for Brooke personally, but I feel that any kind of positive thought/energy would do her some good. <br />
<br />
Thank you SoX family!<br />
<br />
<a href="http://www.woai.com/content/news/newslinks/story/Couple-dies-after-shooting-by-alleged-business/z2Oyq7I4y0eRtPSSszWAaw.cspx" target="_blank">http://www.woai.com/content/news/new...PSSszWAaw.cspx</a></blockquote>

 ]]></content:encoded>
			<dc:creator>Dylan</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?46-Personal-The-Snyder-Family</guid>
		</item>
		<item>
			<title>Kerbal Space Program</title>
			<link>http://www.thegamingstandard.com/forums/entry.php?45-Kerbal-Space-Program</link>
			<pubDate>Mon, 17 Sep 2012 22:05:42 GMT</pubDate>
			<description><![CDATA[[ATTACH=CONFIG]284[/ATTACH] 
 
It's an idyllic day off the coast of the sea. The breeze blowing through your hair as you stand up against the fence...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore"><a href="http://www.thegamingstandard.com/forums/attachment.php?attachmentid=284&amp;d=1347916872" id="attachment284" rel="Lightbox_45" ><img src="http://www.thegamingstandard.com/forums/attachment.php?attachmentid=284&amp;d=1400827078&amp;thumb=1" border="0" alt="Click image for larger version

Name:	LogoFullRed.png
Views:	15799
Size:	69.3 KB
ID:	284" class="thumbnail" style="float:CONFIG" /></a><br />
<br />
<font color="#FFD700"><i>It's an idyllic day off the coast of the sea. The breeze blowing through your hair as you stand up against the fence and stare at the massive rocket in the distance. You shield your eyes from the sun and gaze up towards the top that is glistening in the sun of the afternoon day. <br />
Over the loud speaker you hear, &quot; Three! Two!&quot; the ground starts to shake as the massive engines start releasing fuel and you watch as sparks fly waiting to catch the volatile mixture alight. &quot;One! We have ignition!&quot; The engines light and a blast of flames shoot out from the engines. The stabilizing tower that holds the rocket starts to release it's clamps. &quot;We have liftoff!&quot; Cheers rise from the crowd as the deafening roar drowns the shouts and cheers slightly. You gaze in wonder as the rocket defies gravity and shoots upwards, leaving the ground and reaching towards the heavens. To leave the surface of Kerbin.. that is your dream.</i></font><br />
<br />
<br />
-----------------------------------------------------------------------------------------<br />
Welcome to Kerbal Space Program (KSP)!<br />
In KSP you are given rocket ship parts and allowed to build a rocket ship to send up to the heavens. You have total control over the design and if it flies or not is all up to your design! Your successes will soar up into the sky leaving a long trail of white exhaust vapor, while the crowds below cheer and remember your genius. Your failures will explode on the launch pad, scattering shrapnel into the crowds and causing terror.<br />
<br />
Inside the Vehicle Assembly area you assemble your rocket from an array of parts ranging from different crew modules, fuel tanks, engines, and many more parts. The design of the rocket is only limited by your imagination and the mission you have decided to undertake. Currently in KSP there are no missions yet. There are plans to eventually implement them, but for now the player decides where he will send his brave explorers. Will you send a crew into orbit around Kerbin? Send another crew to the Mun or even as far out to Minimus? Or will your send your crew out into the furthest reaches of space and send them out of Kerbin's orbit and into orbit around the Sun?<br />
<br />
With such freedoms the game has very high replay value. You can have limitless number of missions and do whatever you want to do. Launch as many rockets as you want, and even aircraft through the atmosphere. The game caters to your desire to explore and create a personal adventure. It is your decision!<br />
<br />
The team of developers continues to work on KSP. Recently they have added the planetary body that is further out than the mun. Also adding the EVA's into space and ability to make rovers, and landing platforms. They are working on docking so that large space stations can be built in orbit of Kerbin. And many more features are yet to come. The team has come a long way and added much talent along the way. Yet unlike some games these days the game remains open to anyone to modify it. The community is very supportive of this game and there are a plethora of addons that enhance the game with more rocket parts, super smart navigation computers, and even weapons!<br />
<br />
This is a game that I turn to many nights when I'm bored and don't know what to play. Soon I'm having a great time and setting up satellites around Kerbin and launching deep space probes. When you have a rocket design that you really love, just save it and then use it as work horse of your program. I have two launch rockets for satellites. One handles the small ones the other can launch others into higher orbit. It is just lots of fun and very rewarding to see your creations work.. to see your ideas realized.. and to accomplish goals that you thought may have been out of your reach!<br />
<br />
So take a look and support a great game!  <a href="http://www.kerbalspaceprogram.com" target="_blank">http://www.kerbalspaceprogram.com</a></blockquote>

 ]]></content:encoded>
			<dc:creator>Nitros</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?45-Kerbal-Space-Program</guid>
		</item>
		<item>
			<title>Co-op Board Games</title>
			<link>http://www.thegamingstandard.com/forums/entry.php?42-Co-op-Board-Games</link>
			<pubDate>Mon, 13 Aug 2012 15:32:05 GMT</pubDate>
			<description>Recently I’ve completely fallen in love with co-op board games. I think it’s an extension of my love of playing co-op video games; Left 4 Dead is...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Recently I’ve completely fallen in love with co-op board games. I think it’s an extension of my love of playing co-op video games; Left 4 Dead is high up on my list of coolest games of all time, and while I’m not a huge fan of war video games I’ve always enjoyed the co-op multiplayer levels of Operation Flashpoint.<br />
<br />
There’s something that feels so much more challenging about co-op board games then regular ones. I invariably lose normal player vs. player board games so I’m not sure why those don’t feel as challenging but there’s something about co-op that makes it feel much more by the skin of your teeth. Maybe it’s because they’re always designed to have one bad thing happen to the players each turn. Maybe when you’re desperately trying to save yourself and your teammates it feels like more responsibility. Or possible having comrades just makes it feel more interesting, whether you win or lose.<br />
<br />
The Lord of the Rings board game has been around for a long time now, but I still find it incredibly challenging and in the new D and D board games there might have been a couple of times where we might have *cough* rerolled a dice or two.  <br />
<br />
Of course not all the games are completely co-op. Possibly one of the best board games out there at the moment is the Battlestar Galactica Board Game. You know at least one player will turn out to be a cylon stab your crew in the back, but you still all have to work together if you ever hope to reach earth.<br />
<br />
There’s just something about working together on a board game that makes it easier to get into the story and feel like it really is very important that you kill that wraith. And it also feels much harder to go about doing it.</blockquote>

 ]]></content:encoded>
			<dc:creator>NaomiL</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?42-Co-op-Board-Games</guid>
		</item>
		<item>
			<title>E3 2012 wrap up</title>
			<link>http://www.thegamingstandard.com/forums/entry.php?38-E3-2012-wrap-up</link>
			<pubDate>Tue, 05 Jun 2012 03:46:11 GMT</pubDate>
			<description>With the gaming industry currently bloated to bang point with promise and technological revolutions, it was very difficult not to approach *E32012*...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">With the gaming industry currently bloated to bang point with promise and technological revolutions, it was very difficult not to approach <b>E32012</b> with enormous hope and expectation. Fortunately, I'm the consummate cynic, and was therefore not overly disappointed, despite the very underwhelming presentations this year.<br />
<br />
UBISoft have announced a continuation of their FarCry fable with <b>FarCry 3: Insanity Edition</b>; the trailer for which is less revolutionary for ground-breaking game play than it is for <b>Boobs, Tigers and Madness</b>. Be prepared to revisit the original glorious environment of a glittering archipelagos swarming with nasty, heavily armed men, gun boats and non-linear exploration. But this time with... well, boobs and tigers. It just goes to show - if you want to re-hash something old and sell it en mass, just add boobs. We, the consumers, are to blame for the fact that this works (and WILL work in this case) so successfully.<br />
<br />
One possible shining beacon from Sony's stage this year is <b>Quantic Dream</b>'s new title starring <i>Ellen Page</i> of (most recently) Inception fame - the announced title is BEYOND - and despite the lack of game-play in the demo, the facial realism of the gaming models shown in the demo was quite stunning. If there is a strong enough story and enjoyable game-play - this could be a big title for the year.<br />
<br />
Sony also showcased an entirely new interactive concept '<b>Wonderbook</b>' with <b>Dave Ranyard</b> of Sony introducing it with this: &quot;<i>We actually kept it a secret - that is a bit of a surprise to us</i>&quot; - and after 5 minutes of H K Rowling' s <b>Book Of Spells</b> game-play we could see why. It is completely insipid and fleshless. Unless there is a whole lot more to this game, it seems utterly self-serving, overly complex and pointless to have your screen interacting with a book in your hands - if you want a book, read a book. if you want to game - give us a <i>game</i>. No doubt the ability to do this with Move technology was enticing, but the development seems to seriously have lacked focus on the end result: a game for gamers.<br />
<br />
The most disappointing of all, however, is the continued silence from Valve - where is the continuation of our beloved Half Life series? Has the success of Portal 2 sent the developers into a completely new direction, causing a complete rewrite of Gordon Freeman's story? Some news would have been good, after all these years of waiting. Or are we going to have the next grand Duke Nukem disaster?<br />
<br />
The only other mentionable is the loudly echoed theme from all developers and platforms this year: <b>we will re-hash old titles for dollars</b>. FarCry, Assassin's Creed, Battlefield3 - Premium... we're getting very little for our money this year it seems. I'm a huge fan of all 3 of those titles, but so little seems to have been done in developing truly new content! <b>Assassin's Creed 3: Revelations</b> holds the most promise, and as a die-hard fan of the Battlefield games '<b>BF3:Close Quarters</b>' is certainly alluring, but the asking price for what is inarguably nothing more than DLC borders on criminal. The announced asking price for BF3:Premium (the all-inclusive DLC package which, with utter cheek, includes the already released Back To Karkand!) is US$50. That really is somewhat disgraceful. And sadly, the consumers drive this marketing model by supporting it with hard earned money. Me? Not this time. This will be the first time EA Games won't have a hand in my wallet with a Battlefield sale.<br />
<br />
There are a lot more little spiky bones to pick over in the E3 aftermath, and the official E3 wrap-up isn't for some hours yet - but thus far there hasn't been anything to pin on the <i>must-play</i> board, certainly nothing to rival Guild Wars 2 as 'new, fresh and exciting' gaming.<br />
<br />
And with little else that can possibly happen, it's been a huge disappointment this year. We would love to hear your thoughts and feedback - please send in your reviews and opinions to <a href="mailto:ashlann@thegamingstandard.com">ashlann@thegamingstandard.com</a> or leave your comments here on the site.<br />
<br />
Good gaming, and keep the standards high=)<br />
<br />
Ash</blockquote>

 ]]></content:encoded>
			<dc:creator>Ashlann</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?38-E3-2012-wrap-up</guid>
		</item>
		<item>
			<title>Guild Wars 2 - Races -  Human</title>
			<link>http://www.thegamingstandard.com/forums/entry.php?35-Guild-Wars-2-Races-Human</link>
			<pubDate>Sat, 24 Mar 2012 22:39:06 GMT</pubDate>
			<description>---Quote (Originally by Killer Squirrel)--- 
*Human* 
 
 
 
              Image: http://www.guildwars2.com/global/includes/images/hero-human.jpg  
...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore"><div class="bbcode_container">
	<div class="bbcode_quote">
		<div class="quote_container">
			<div class="bbcode_quote_container"></div>
			
				<div class="bbcode_postedby">
					<img src="images/BP-Black/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>Killer Squirrel</strong>
					<a href="showthread.php?p=2217#post2217" rel="nofollow"><img class="inlineimg" src="images/BP-Black/buttons/viewpost-right.png" alt="View Post" /></a>
				</div>
				<div class="message"><div style="text-align: center;"><b><font size="7">Human</font></b><br />
</div><br />
<br />
              <div style="text-align: center;"><img src="http://www.guildwars2.com/global/includes/images/hero-human.jpg" border="0" alt="" /><br />
<br />
<b>&quot;...we fight for our homes, our Gods, and our Queen. Nothing can break our spirit.&quot;</b><br />
</div><br />
<br />
  The humans of Tyria are an embattled race. Over the past three  hundred years, they have lost much of their territory. Old enemies and  new races threaten traditional human lands on all sides. Yet the human  race survives, defending their remaining lands and maintaining the human  spirit as they have for centuries. Their greatest city, Divinity's  Reach, shines as a beacon of hope for the people of Kryta and  beyond--even those dwelling deep within charr territory. The human  legends are indelibly imprinted on the souls of all the races of Tyria,  be they friend or foe.<br />
  This is their story.<br />
  <b>History</b><br />
<br />
  The humans of Tyria originally came to this part of the world from  the south. They soon spread throughout the kingdoms of Orr, Kryta, and  Ascalon, displacing other peoples, including the centaurs and charr, in  the process. Internal squabbles and wars weakened the human nations, so  that they were in no shape to defend themselves when the charr invaded  Ascalon.<br />
  Ascalon fell before the charr magic of the Searing. Rather than  surrender to the charr, King Adelbern invoked the Foefire, a powerful  curse that transformed his people into ever-vigilant ghosts. Orr  vanished beneath the sea, only to rise years later as a kingdom of the  undead ruled by the Elder Dragon Zhaitan. Lion's Arch was inundated and  then reborn as a city of many races. Kryta plunged into civil war, and  only survived due to the actions of its valiant heroes.<br />
  Yet through it all, humanity persevered, protecting the best  qualities of its people and history. Although surrounded by challenges  and confronted by threats within and without, the race survives and  thrives in a world that becomes more deadly by the day.<br />
  <b>Divinity's Reach</b><br />
<br />
  Humanity's greatest city is Divinity's Reach, founded in the wake of  the flooding of Lion's Arch. Built upon ancient Krytan tombs and  situated on a bluff, the city provides a strong bastion against a  dangerous world. Survivors of the other human nations and refugees from  distant lands have poured into Divinity's Reach, swearing fealty to the  crown and creating a proud, beautiful city.<br />
  The city is laid out like a great wheel with six spokes. These spokes  are elevated high roads which reach from the outer walls to the Central  Plaza at the city's hub. It is here that a great orrery spins beneath a  massive dome of copper and glass, here that the ministers squabble, and  here that Queen Jennah rules with a confident hand.<br />
  <b>Threats Without and Within</b><br />
<br />
  From Divinity's Reach, the long reach of human power stretches out  across the surrounding hills and farms, offering protection to the  farmers and townsfolk of Kryta. These people are under constant siege  from centaurs that have come down from the mountains. The powerful  Modniir centaurs have established dominance over the weaker Tamini and  Harathi breeds and now urge them to attack human enclaves across Kryta.  These raids are major incursions that sometimes reach the gates of  Divinity's Reach itself.<br />
  Not all enemies are inhuman. Bandit gangs have sprung up in areas  beyond the reach of the law, and now large, organized groups of them  prey on the local citizenry. The Seraph are entrusted with protecting  the people, but they are stretched thin by the sheer number of their  opponents.<br />
  As if matters were not dire enough, dissension flourishes within the  walls of Kryta itself. Queen Jennah is beloved by her people, but the  nobility often chafes at her egalitarian rule and the truce that she has  forged with the legions of the charr. The Chamber of Ministers is a  hotbed of intrigue and plotting, much of it centering on Legate Minister  Caudecus the Wise, who many see as a rival of the Queen herself.<br />
  <b>The Heritage of the Humans</b><br />
<br />
  With the defeat of Abaddon, the human gods withdrew from Tyria. They  did not abandon their worshippers, but rather pulled back from directly  interfering in their daily lives. Much like parents teaching a child to  walk, they let humanity stumble forward and learn to pick itself up when  it fell.<br />
  The humans of Divinity's Reach realize this and know that the gods  expect them to stand on their own. The names of the Six Gods (now called  the Six Human Gods by other races) are on their worshippers' lips, and  there are still shrines and priests of the faith. Humans do not feel  abandoned by their gods; they feel tested by them. As a people they  refuse to fall.<br />
  Humanity's long history makes other races think of them as hidebound,  old-fashioned, and conservative, but they are not afraid of new things.  With the rise of other major races, they have sought to adapt and  compete with them. They are interested in asura gate technology and  charr weaponry. Humans are a people of tinkerers and craftsmen;  inventors such as Uzolan the Artist help refine and expand upon their  technical knowledge.<br />
  Humanity's greatest heritage is heroism. Even the youngest sylvari  knows about the great figures of Tyrian legend. It is in their footsteps  that the other races must follow.<br />
  <b>Blog</b><br />
<br />
 Read the ArenaNet Blog for more information about humans!<br />
  <ul><li><a href="http://www.arena.net/blog/designing-humans" target="_blank">Character Art – Designing Humans</a></li>
<li><a href="http://www.arena.net/blog/against-the-wall-humanity-in-guild-wars-2" target="_blank">Humanity in Guild Wars 2</a></li>
<li><a href="http://www.arena.net/blog/activities-games-within-the-game" target="_blank">Games within the Game</a></li>
<li><a href="http://www.arena.net/blog/talking-heads-vo-and-dialogue-in-gw2" target="_blank">VO and Dialogue in GW2</a></li>
<li><a href="http://www.arena.net/blog/content-designer-matthew-medina-discusses-the-alphabet-of-guild-wars" target="_blank">The Alphabets of Guild Wars</a></li>
<li><a href="http://www.arena.net/blog/the-fashion-of-guild-wars-2-an-interview-with-kristen-perry" target="_blank">The Fashion of Guild Wars 2</a></li>
</ul>  <br />
<b>Kryta, the Last Human Homeland</b><br />
<br />
                 <b>Screenshots</b><br />
<br />
                                            <a href="http://www.guildwars2.com/global/includes/images/screenshots/human/human-01.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/human/thumbs/human-01.jpg" border="0" alt="" /></a> <a href="http://www.guildwars2.com/global/includes/images/screenshots/human/human-02.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/human/thumbs/human-02.jpg" border="0" alt="" /></a> <a href="http://www.guildwars2.com/global/includes/images/screenshots/human/human-03.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/human/thumbs/human-03.jpg" border="0" alt="" /></a><br />
<br />
Content from <a href="http://www.guildwars2.com" target="_blank">www.guildwars2.com</a></div>
			
		</div>
	</div>
</div> </blockquote>

 ]]></content:encoded>
			<dc:creator>Killer Squirrel</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?35-Guild-Wars-2-Races-Human</guid>
		</item>
		<item>
			<title>Guild Wars 2 - Races -  Asura</title>
			<link>http://www.thegamingstandard.com/forums/entry.php?34-Guild-Wars-2-Races-Asura</link>
			<pubDate>Sat, 24 Mar 2012 22:37:18 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by Killer Squirrel)--- 
Asura 
 
Image: http://www.guildwars2.com/global/includes/images/hero-asura.jpg  
 
 
 
*"Brain, not...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore"><div class="bbcode_container">
	<div class="bbcode_quote">
		<div class="quote_container">
			<div class="bbcode_quote_container"></div>
			
				<div class="bbcode_postedby">
					<img src="images/BP-Black/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>Killer Squirrel</strong>
					<a href="showthread.php?p=2216#post2216" rel="nofollow"><img class="inlineimg" src="images/BP-Black/buttons/viewpost-right.png" alt="View Post" /></a>
				</div>
				<div class="message"><div style="text-align: center;"><font color="#0000ff"><span style="font-family: impact"><font size="7">Asura</font></span></font><br />
<br />
<img src="http://www.guildwars2.com/global/includes/images/hero-asura.jpg" border="0" alt="" /><br />
<br />
<br />
<br />
<b>&quot;Brain, not brawn, will change the world.&quot;</b><br />
</div><br />
 <br />
  The diminutive asura are the smartest people in Tyria. Just ask them;  they will tell you. Once, they were the undisputed masters of a  powerful underground civilization, but were driven to the surface by the  Great Destroyer, the herald of the Elder Dragon Primordus.<br />
  Since their arrival on the surface, however, this long-eared race has  prospered. Initially squatting among the ruins along the Tarnished  Coast, their mastery of arcane forces has allowed them to regroup,  rebuild, and tame this new, savage world. Now their mystic technology is  found across the continent, and other races view the asura with a  respect they feel they deserve. Yet even as they succeed, their  accomplishments are threatened by internal conflicts, personal pride,  and individual greed.<br />
  <b>History</b><br />
<br />
 The asura were originally a subterranean race, adapted for their  cavernous homes deep beneath the surface. They had evolved excellent  senses—their long ears and wide, luminous eyes missed nothing—and sharp  teeth for an omnivorous diet. They were uniformly brilliant as a people,  analyzing, solving, and utilizing the intricate nature of magic itself.  Using this power, they spread throughout the Depths of Tyria, linking  distant locations with their asura gates and building great underground  citadels on places of incredible arcane power.<br />
  To their horrified surprise, one of those spots proved to be the home  of an Elder Dragon champion. The Great Destroyer, a legendary figure  among the dwarves, stirred. Using the very portals the asura had built  over its lair, it spread its minions throughout the underground,  destroying the bulk of asuran civilization and forcing the survivors  into the dangerous and unknown surface world.<br />
  The asura were nothing if not resourceful. Armed with what knowledge  they had salvaged, and blessed with a surplus of inventive geniuses,  they soon dominated the region of the Tarnished Coast. Their golems  pushed back the jungles. Their levitation spells set their towns above  the dangerous surroundings. And their reconfigured gates allowed them to  cross a new world filled with dangerous and alien races. Ingenuity and  organization gave them the advantage necessary to prevail.<br />
  Asuran society is organized around <i>krewes</i>—loose-knit  research organizations, usually commanded by one particularly brilliant  member. Highly motivated and competitive, these krewes codify and  advance the magical brilliance of the people as they seek to recover  lost knowledge, create new fields of study, and unlock the answers in  the universal philosophy they call the Eternal Alchemy.<br />
  A race of magical innovators and mystical inventors, the asura have  done nothing but prosper in the centuries since they arrived on the  surface. Useful races have been turned into allies while less useful  ones have been controlled and contained. New horizons have been opened,  and old knowledge has been recovered. <br />
  <b>Rata Sum</b><br />
<br />
 The greatest physical example of asuran magical mastery is their  mighty city, Rata Sum. Starting with no more than a set of scattered  ruins belonging to a failed race, the asura erected a testament to their  power. Now dominating the surrounding area, Rata Sum is a huge floating  cube riddled with interior passages, its upper reaches divided into  smaller cubes. The highest locations are the labs and meeting rooms of  the Arcane Council, the rulers of the asura race. The depths of this  great cube are still being excavated by unsleeping golem servitors. <br />
  Asura think of themselves as individuals, each protecting his or her  creations jealously, but there are several organizations that bind the  race together. The most important of these is the Arcane Council, which  is, in theory, a collection of wise asura who enforce the laws of the  people. In reality, this group consists of those who are not wise enough  to get out of the task, as most asura would rather be pursuing their  own creative agendas as opposed to dealing with internal squabbling and  bureaucratic rivalries.<br />
  Rata Sum is also the home of the colleges of the asura people: the  Colleges of Statics, Dynamics, and Synergetics. Each has a major complex  where promising students, apprentices, and journeymen without their own  labs can work, advance their knowledge, and attract better-established  mentors. Each of the colleges has its own approach to the Eternal  Alchemy. Those of Statics tend to think of the world in lines of force  and support—as a fixed state—and seek to learn from the lost lessons of  the past. Those of Dynamics perceive the world in an active,  ever-changing state, and feel that any experiment you can walk away from  is a success. Lastly, those of Synergetics think in terms of the  connections between things, in the space between beats. They are the  most mystic and theoretical of their people.<br />
  Rata Sum is the central hub, but the asura have spread their  laboratories and research facilities throughout the Tarnished Coast. The  personalized nature of creation and the drive to prove themselves the  best at their craft often send asuran masters and their krewes into the  hinterlands, away from prying eyes and potential competitors. Often,  this means that labs are built in particularly remote or dangerous  areas. Should a lab be destroyed or its workers slain, new discoveries  may be completely lost. Asura curse such events, but neighboring races  do not think this is a particularly bad thing. <br />
  <b>Knowledge is Power</b><br />
<br />
  The asura, as a people, thrive on competition. Each asura approaches  their research with a surety born of immense intelligence and  confidence. They are a race of mad scientists, each seeking to prove  their own exceptional nature.<br />
  This competitiveness (and assumed superiority) extends to other races  as well. Some are viewed as potential resources, like the alchemically  advanced hylek or the dredge with their sonic technologies. Others are  potential employees, like the humans or sylvari. And some are treated as  pests to be eliminated, such as the rodent-like skritt, who the asura  know all too well from their time underground.<br />
  The greatest danger to the asura is, to no one's surprise, other  asura. Putting aside the sometimes dramatic, even explosive, nature of  their experiments, a group of asura have banded together to form their  own meta-krewe. Known as the Inquest, these asura combine their  resources into a larger organization and share their knowledge among  their own members—never with those outside the Inquest. They are more  involved in the activities of individual members, and they are less  hampered by morality than the other asura, going so far as to use and  abuse the spirits of sentient beings in their relentless research. As a  result, they are both highly effective and extremely dangerous. Their  goal is nothing less than the domination of all Tyria, including the  Elder Dragons, and they will not let anyone or anything stand in their  way. <br />
  <b>Perilous Pride</b><br />
<br />
  Since surfacing in Tyria, the story of the asura has been one of  success and triumph over long odds, continual perils, and the stupidity  of the world at large. Out of the ashes left by the Great Destroyer's  assaults, the asura have forged a better future for themselves. Yet,  within their very success lies the potential seed of their destruction.  The asura are a proud—some might say haughty—people, great in knowledge  if not always in wisdom. And a great pride often leads to a great fall. <br />
  <b>Blog</b><br />
<br />
    Check out the ArenaNet Blog for more information about the asura!<br />
    <ul><li><a href="http://www.arena.net/blog/angel-mccoy-on-writing-asura" target="_blank">Writing Asura Dialogue</a></li>
<li><a href="http://www.arena.net/blog/ambition-on-a-grand-scale-matt-barrett-talks-asura-environment-art" target="_blank">Asura Environment Art</a></li>
<li><a href="http://www.arena.net/blog/matt-barrett-on-asura-design" target="_blank">Asura Character Design</a></li>
</ul>    <br />
   <b>Rata Sum, Capital of the Asura</b><br />
<br />
          <b>Screenshots</b><br />
<br />
                                            <a href="http://www.guildwars2.com/global/includes/images/screenshots/asura/asura-01.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/asura/thumbs/asura-01.jpg" border="0" alt="" /></a> <a href="http://www.guildwars2.com/global/includes/images/screenshots/asura/asura-02.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/asura/thumbs/asura-02.jpg" border="0" alt="" /></a> <a href="http://www.guildwars2.com/global/includes/images/screenshots/asura/asura-03b.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/asura/thumbs/asura-03b.jpg" border="0" alt="" /></a><br />
<br />
Content from <a href="http://www.guildwars2.com" target="_blank">www.guildwars2.com</a></div>
			
		</div>
	</div>
</div> </blockquote>

 ]]></content:encoded>
			<dc:creator>Killer Squirrel</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?34-Guild-Wars-2-Races-Asura</guid>
		</item>
		<item>
			<title>Guild Wars 2 - Races -  Charr</title>
			<link>http://www.thegamingstandard.com/forums/entry.php?33-Guild-Wars-2-Races-Charr</link>
			<pubDate>Sat, 24 Mar 2012 22:33:34 GMT</pubDate>
			<description>---Quote (Originally by Killer Squirrel)--- 
 
 
*Charr* 
 
 
 
 
               Image:...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore"><div class="bbcode_container">
	<div class="bbcode_quote">
		<div class="quote_container">
			<div class="bbcode_quote_container"></div>
			
				<div class="bbcode_postedby">
					<img src="images/BP-Black/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>Killer Squirrel</strong>
					<a href="showthread.php?p=2215#post2215" rel="nofollow"><img class="inlineimg" src="images/BP-Black/buttons/viewpost-right.png" alt="View Post" /></a>
				</div>
				<div class="message"><div style="text-align: center;"><br />
<br />
<br />
<b><font color="#ffa500"><span style="font-family: century gothic"><font size="7">Charr</font></span></font></b><br />
</div><br />
<br />
<br />
               <div style="text-align: center;"><img src="http://www.guildwars2.com/global/includes/images/hero-charr.jpg" border="0" alt="" /><br />
<br />
<b>&quot;With the roar of engines and the thunder of guns, we rip each day from life's teeth.&quot;</b><br />
</div><br />
<br />
<br />
  The feline charr of Tyria are a victorious race challenged by their  own success. They have survived defeat, oppression, and civil war. They  have returned, reconquered, and rebuilt their original homes. Their  mighty fortress, the Black Citadel, dominates the surrounding ruins of  the human city of Rin, and their non-magical technology is the mightiest  in the land. Yet despite their success, they are challenged by  divisions among their people, the power of the Elder Dragons, and the  ghosts of their own victories.<br />
  This, then, is their story.<br />
  <b>History</b><br />
<br />
  The charr made the open lands east of the Shiverpeaks their home for  many long years before the arrival of the humans. After they were driven  from Ascalon, they engaged for centuries in a war with the humans, only  to have their efforts stymied by the power of the human gods and  technology. However, they rallied and eventually invaded the human  nations. Distant Kryta resisted their incursions, but both Orr and  Ascalon ultimately chose self-destruction over defeat by the charr.<br />
<br />
<br />
  The charr paid for their success dearly; the old High Legions (Ash,  Blood, and Iron) were put under the yoke of the Flame Legion, who  researched forbidden magics and worshipped dark, false gods. The Flame  Legion also subordinated the charr females, who had previously been  equals to the males. As the war lengthened, each success was attributed  to the inherent rightness of the Flame Legion's crusade, while each  failure was used as an excuse for others to sacrifice for the good of  the Flame Legion shamans.<br />
<br />
<br />
  In the end, the charr did take Ascalon, but its maddened human king  chose to invoke his own dark magic, the Foefire, which stripped the  souls of his people from their bodies and left them to eternally guard  their land as ghosts. The Flame Legion won the battle, but their victory  condemned the charr to an eternal insurrection.<br />
<br />
<br />
  The charr females defied the rule of the Flame Legion, gathering with  them rebellious factions from the other charr legions. The Iron, Blood,  and Ash Legions joined the uprising after the insurgents' leader, Kalla  Scorchrazor, won the support of the Iron Legion Imperator. Together,  they cast down the Flame Legion shamans and regained control of the fate  of the charr race. The Iron Legion, for its part, took control of  Ascalon.<br />
  Since that time, the charr have had to fight on multiple fronts. An  eternal and undead foe struggles to regain Ascalon. The Flame Legion is  bowed, but not broken; it plots to retake control. The humans continue  to fight in the distant fortress of Ebonhawke. And recently, the Elder  Dragon Kralkatorrik scarred Ascalon with the great Dragonbrand. Yet  despite the challenges, the charr remain a potent force east of the  Shiverpeaks and masters of Ascalon. <br />
  <b>The Black Citadel</b><br />
<br />
  Upon the overthrow of the Flame Legion, the Iron Legion was granted  control of the conquered kingdom of Ascalon by the other victorious  legions. They built their main fortress-city, the Black Citadel, on the  human ruins of Rin. The wreckage of that destroyed city can still be  seen among the foundations of the citadel. While the Iron Legion is  officially in charge, Blood and Ash Legions both have a major presence  in the city.<br />
  As the Iron Legion is the most technologically skilled of the charr  legions, its city is a vast foundry and center of industry. The Black  Citadel is dominated by the huge Imperator's Core, a great spherical  structure that houses the headquarters of the three legions, the offices  of the tribunes, and the war council, where the legions meet to plan  strategy. The Iron Legion Imperator, Smodur the Unflinching, oversees  all of this and coordinates the charr in Ascalon with a veteran's eye.<br />
  <b>A Target-Rich Environment</b><br />
<br />
  The charr face many challenges. Although they control Ascalon, that  control is neither as sure nor as strong as they would like. The  Foefire, summoned by the last human King of Ascalon, infested the former  human territories with ghosts who still see the charr as invaders to be  driven from the land.<br />
  The Flame Legion has survived, but they have withdrawn to their  northern bases. From there, they continue their assault on the legions,  seeking to undermine the leadership and to regain control of the charr.<br />
  Yet the greatest and most immediate danger has been brought by the  Elder Dragon Kralkatorrik. Once freed from its deep tomb, the dragon  flew south, its mere presence scouring and transforming the land beneath  it. That blasted landscape bisects Eastern Ascalon and serves as a  battleground for the dragon minions' continual war with the charr.  Kralkatorrik's passing has had another effect: ogres have come out the  Blazeridge Mountains to the east and seek to settle their herds in these  new lands.<br />
  Humans also survive, making their stand in Ebonhawke, where Krytan  support and asura gates have kept the city from falling to a  centuries-long siege. Now confronted by the power of an Elder Dragon,  the three legions have chosen to negotiate with humans rather than  battle them. The negotiations have resulted in a tentative truce, and  humans are now permitted in the Black Citadel itself. Still, it will  take generations before the long wars are forgotten.<br />
  <b>The Triumph of the Charr</b><br />
<br />
  Despite all the challenges facing the charr, they have prospered in  Ascalon. The great shards of the Searing are now surrounded by grass and  young trees; the rolling hills of the former kingdom, once blasted to  twisted wreckage by war, are now covered with grass and used to raise  herds of meat animals to feed the legions. The ironclad encampments of  the legions dot the landscape.<br />
  Due to their long history of conflicts, the charr are the most  militarily and technologically advanced race in Tyria. Their rifles and  pistols are among the most finely made, and their forging technology is  superior to that of even the ancient and legendary dwarves. Individual  artisans may produce better weapons, but on a mass production scale, no  other group holds a candle to the mighty charr arsenals. However, not  all of their advancements involve weapons--they also make some of the  finest clockwork and spring-driven devices in Tyria.<br />
  With the rigid foundation of their warbands and the ruthless  efficiency of their leadership, the charr face their opponents as they  have always faced them: united in purpose. They have triumphed over  internal dissension and external threat, have retaken their ancestral  lands, and now face the world as one of the strongest and most energized  races in Tyria.<br />
  <b>Blog</b><br />
<br />
 Read the ArenaNet Blog for more information about the charr!<br />
 <ul><li><a href="http://www.arena.net/blog/creating-the-charr-starter-area" target="_blank">Creating the Charr Starter Area</a></li>
<li><a href="http://www.arena.net/blog/scott-mcgough-on-writing-the-charr" target="_blank">Writing the Charr Dialogue</a></li>
<li><a href="http://www.arena.net/blog/the-artistic-origin-of-the-charr" target="_blank">The Artistic Origin of the Charr</a></li>
</ul> <b>Screenshots</b><br />
<br />
                                            <a href="http://www.guildwars2.com/global/includes/images/screenshots/charr/charr-02.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/charr/thumbs/charr-01.jpg" border="0" alt="" />  <img src="http://www.guildwars2.com/global/includes/images/screenshots/charr/thumbs/charr-02.jpg" border="0" alt="" /></a>  <a href="http://www.guildwars2.com/global/includes/images/screenshots/charr/charr-03.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/charr/thumbs/charr-03.jpg" border="0" alt="" /></a><br />
<br />
Content from <a href="http://www.guildwars2.com" target="_blank">www.guildwars2.com</a></div>
			
		</div>
	</div>
</div> </blockquote>

 ]]></content:encoded>
			<dc:creator>Killer Squirrel</dc:creator>
			<guid isPermaLink="true">http://www.thegamingstandard.com/forums/entry.php?33-Guild-Wars-2-Races-Charr</guid>
		</item>
	</channel>
</rss>
